There are a lot of games to play with neat concepts that just don't quite pan out for one reason or another. Sometimes it has to do with finding the right audience, sometimes it's a lack of key features, and sometimes it's feels like the developers simply needed to team up with another group of developers to make a truly great title. So, here's a list of five such possibilities expressed using the simple mathematical equation X+Y=Z, where X is one game, Y is another and Z is the resulting blend which I will explain to the best of my ability.
Zelda +
Dark Souls = Hyrule, but with a visual looks similar to Boletaria or Lordran. A brutal difficulty and dying constantly aren't necessary, but having a version of Zelda that isn't a cartoon romp for once would be a nice change of pace. Zelda has always had good melee combat, compelling characters, iconic gear and boss battles to remember. What it lacks is...well it's hard to explain, but if you've gone on adventures with Link in the past you've probably felt at least once that the series is lacking something. Tone, atmosphere, pacing, mood...whatever you want to call it
Dark Souls has got it and (at least in recent entries in the series) Zelda lacks it. Now, just to be clear I'm not simply saying Zelda should become darker and more edgy. Rather, I think it suffers from a deficiency...call it a lack of inspiration. Nintendo has the cash and From Software has the talent. Sounds like a winning combination, right? If not maybe Team Ico could also work wonders with the hero garbed in green.
Front Mission +
Valkyria Chronicles = Semi turn based tactical squad combat featuring giant custom "Wanzers" armed with over sized rifles, machine guns, shotguns, missile launchers, mortars, hand to hand weapons and huge riot shields.
Valkyria Chronicles has an excellent combat system and story, but suffered from a WW2 in Europe knock off setting (personally I think a lot of people were burned out on this because of all the early
Medal of Honor and
Call of Duty titles that had come out recently).
Front Mission on the other hand has flat characters, but a cool setting featuring a politically chaotic near future world complete with rogue nations,
PMCs and terrorists. Combine the best of both of these and you'd have the most awesome robot combat game since
Mechwarrior.
Master of Orion +
Mass Effect = Imagine a space 4X game featuring exploration, colonization, diplomacy, espionage, technology, space warfare and planetary conquest set to one of the most popular and richly detailed sci-fi backdrops invented in recent years. Choosing your starting faction? feel like playing a short game? Go Terran. Want a long game? Play Asari. Looking for a fight? Choose the Turians. Need a challenge? Try the Krogan. No shortage of art assets to use. Plus a procedurally generated universe with random elements would give the game a lot of replayablility. Think of the events of the
Mass Effect series as if they were only one of many potential events in a much longer sequence. Of course the end game could always go out with a bang via Reaper invasion.
Ace of Combat +
Wing Commander = The peanut butter and jelly of video games. In their day flight sims where the pinnacle of PC gaming, boasting the most impressive graphics and immersive gameplay. Sadly those days are long past, but there's no reason why a revival can't give younger audiences a glimpse of this genre's former glory.
Ace of Combat does a good job of capturing the intensity of dogfighting and also injects a fair amount of cinematic flare. The problem is the setting. It feels like the worst of both worlds in that it's neither the real world we live in nor is it fantastical enough to give the creators artistic freedom.
Wing Commander on the other hand has a great setting which has been criminally under represented . Instead of having a few fighters dancing about an empty nav point why not a nebula? Or the rings of a gas giant? Or near a pulsar? How about over the surface of a white dwarf star? The tail of a comet? What about in the corona of a red giant slowly being devoured by a black hole? Time to let the players fly for the Kilrathi too.
Crusader Kings +
Total War = Consider a dynasty simulation game with all the trappings of real medieval Europe; intrigue, fiefs, titles, crusades, rebellions, alliances and betrayal backed up with gorgeously detailed battles.
Crusader Kings has intensely rich strategy, but feels a bit flat when push comes to shove. The
Total War series on the the other hand has the bloody tactical combat bit down to a science. Sadly, on the strategic theater there is an over emphasis on base building, not to mention the economic system is a bit wonky. Put these two games together though and they compliment each other with the strengths of one overlapping the weaknesses of the other. If Paradox Interactive and Creative Assembly did a joint venture in this regard they could create the...
ULTIMATE FEUDAL SIMULATION.
So, those are just a couple of fusion ideas I had off the top of my head. If you readers have some ideas of your own don't hesitate to post them in the comments. I know a lot of what I suggested above sounds pretty outlandish, but I've grown tired of seeing the same couple formulas involving a FPS/MMO/RPG combo or some generic competitive/cooperative multiplayer attachment that hardly anyone is still playing a week after launch. It's getting bland. Time for some new recipes.