After the PS4 announcement event, I was sorely tempted to post about it here, but I think it turned out better to wait because now that the Xbox One has been officially relieved it's time to talk about these two dueling giants of the game industry. Despite all the talk about who's got the best bells and whistles, there's really only a single all important factor that decides if a console is a success or failure. It's all about the games.
The way the industry is going it looks like there will be a lot of cross gen and cross platform titles. It's pretty much necessary in order to offset the high cost of triple AAA game development. So, that means all consoles are more or less on equal footing, right? Well...here's where things get complicated. Graphics are obviously a big deal since given the choice of playing a low fidelity title on the Wii U or a fancy HD PS4 game, most people are going to choose the PS4 version. Hence, platforms like the Ouya might do alright, but it's hard to imagine achieving dominance via iPhone games. Meanwhile, Xbox One and PS4 are on similar footing when it comes to specs. They really only have one other equal, a high end PC. Moving on, there are a few tricks Sony or Microsoft could pull to give themselves a leg up on the competition. Undercutting through a reduced pricing structure at retail is a possibility. Another method is to have periodic online sales like what Steam does. If the next Assassin's Creed is half price on PSN, but full price on Xbox-Live why would anyone voluntarily pay the higher price?
Then there is the concept of exclusives; stuff like Halo, Alan Wake and Gears of War for Microsoft...Killzone, Resistance and Uncharted for Sony. Honestly, I think both platform manufacturers have been doing it wrong though because all those above mentioned titles are sci-fi shooters of the first or third person variety. The titles that really set platforms apart are those smaller unique experiences that can't be found anywhere else. Toy Soldiers, Journey, Echochrome, Bastion or even titles like Demon's Souls and the first Mass Effect are far more noteworthy exclusives, but not because they sell big time. Rather the reason they are important has to do with escaping the ever growing puddle of generic goop that is big budget gaming.
So, with so much up in the air this upcoming generation of hardware could go sour for anyone (or everyone). I think there is one way to ensure survival though. Don't piss off people who make or buy video games. Nintendo and EA's profits are waning while Gearbox is getting hit with a class action lawsuit. The reason? Randy Pitchford over-pimped Aliens: Colonial Marines to the point of false advertising and destruction of a subsidiary development team. Nintendo is screwing over fans on Youtube, and third party developers through alienation. As for EA...need I drudge up the extensive list of offences they have committed in the last twelve months alone? Right now Activision has a 20% market share thanks to a combination of Call of Duty and Bobby Kotick recently keeping a low profile.
Granted, Sony and Microsoft are bigger than the above but they too can be brought low by similar hubris. Valve, becoming the successful company it is, wasn't a fluke. Now billionaire, Gabe Newell worked hard to build up consumer and developer goodwill. Sure he made mistakes along the way, but the harsh reality is you don't need to be perfect, just don't screw up as bad as the other guys. Good luck console makers...your going to need it.
Thoughts, musings, ideas and occasionally short rants on the past, present and future of electronics entertainment
Showing posts with label Xbox Live. Show all posts
Showing posts with label Xbox Live. Show all posts
Saturday, May 25, 2013
Friday, October 5, 2012
For Gamers, By Gamers
Something I've recently seen being brought up a lot on video game websites and forums is all the people in this industry that don't actually have any real interest in the art or craft beyond the cash which can be made from it. The most obvious example of this is Xbox Live which has become more and more like an advertisement ridden entertainment hub rather than a dedicated video game platform. But it goes well beyond that. Guys like Riccitiello and Kotick have increasingly demonstrated that they really want to reduce game development down to its most addictive aspects. To give a pair of analogies it's like coffee that has everything taken out but the caffeine, or if you prefer beer that with every brewing is pushed nearer and nearer to the 100 percent alcohol mark. It's not healthy, enriching or good for the hobby and industry as a whole.
So what's the cause of this? Well, it really comes down to people running the game industry who don't play games. CEO's and their lackeys aside, marketing departments blow tons of cash on events that are ostensibly meant to promote new games, but in reality expend a lot of budget resources on B-list Hollywood talent, flavor of the month musicians and circus performers. Make a good game and it will speak for itself! If anything all this sloppy advertising takes away from the games since it's money that doesn't go toward actual development.
It gets worse when you consider that this money obsessed mindset leads to games that are meant to maximize short term gains rather than cultivate the medium. To paraphrase what one successively Kickstarter funded developer said in promo video; the problem with producers is they're really just looking for the next Angry Birds. In other words time waster games with simple mechanics and low budgets, but high potential for quick profits. The ugly twin of this philosophy is stuff like Call of Duty which is more akin to a military themed roller coaster ride than a video game with its flashy spectacle but shallow game play (even by FPS standards).
I've painted a rather grim picture here, but there is still hope. FTL is selling well and one reason is it's made for gamers by gamers. The basic modus operandi being "make the game you want to play." So, the fact that this crowd funded game is both a finical and critical success makes me very happy because it's a sure indicator that there are a lot of gamers out there that want more than the "junk food" of the video game industry. Perhaps this new form of gaming philanthropy will be the saving grace of the industry? Regardless it's nice to have some kind of counterweight for the shortsighted corporate greed that plagues this generation of entertainment software.
So what's the cause of this? Well, it really comes down to people running the game industry who don't play games. CEO's and their lackeys aside, marketing departments blow tons of cash on events that are ostensibly meant to promote new games, but in reality expend a lot of budget resources on B-list Hollywood talent, flavor of the month musicians and circus performers. Make a good game and it will speak for itself! If anything all this sloppy advertising takes away from the games since it's money that doesn't go toward actual development.
It gets worse when you consider that this money obsessed mindset leads to games that are meant to maximize short term gains rather than cultivate the medium. To paraphrase what one successively Kickstarter funded developer said in promo video; the problem with producers is they're really just looking for the next Angry Birds. In other words time waster games with simple mechanics and low budgets, but high potential for quick profits. The ugly twin of this philosophy is stuff like Call of Duty which is more akin to a military themed roller coaster ride than a video game with its flashy spectacle but shallow game play (even by FPS standards).
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Saturday, August 25, 2012
Hate the Game, Not the Genre
Fist, this is advice to me as much as anyone that happens to be reading. Second, I figured I'd post it here because maybe what I've got to say will prove useful to others. Third, and finally, it's a bad habit in the gaming community to hate things they don't get. Call it "tribalism" if you want. I some psychologists might refer to it as "insecurity" steaming from low self-esteem. Personally, I don't think it matters what you call it, being a jerk just because you can isn't cool.
Hate speech, bigotry, trolling are a few names for it, but the fact is I highly doubt a lot of the people making insulting remarks on the internet are all that prejudice against blacks, women, gays, Jews, and so on. Rather it's their best attempt to get a rise out of listeners. They know deep down that they're nobodies so they vent their frustrations by trying to bring everyone else down to their level. Hence the reason we got PC elitists/haters, fan boys for Microsoft/Sony/Nintendo and a whole mess of people who praise one genre and bash another.
Hate speech, bigotry, trolling are a few names for it, but the fact is I highly doubt a lot of the people making insulting remarks on the internet are all that prejudice against blacks, women, gays, Jews, and so on. Rather it's their best attempt to get a rise out of listeners. They know deep down that they're nobodies so they vent their frustrations by trying to bring everyone else down to their level. Hence the reason we got PC elitists/haters, fan boys for Microsoft/Sony/Nintendo and a whole mess of people who praise one genre and bash another.
I'll be the first to admit that I had some pretty big biases when I was a teenager, so it's not like I'm above all this. However there is something I'd really like to stress. Even though I'm burned out on shooters I don't hate the genre. In fact I don't hate any genre. Sure I'm not so big on sports games, but there are still some I like; Blades of Steel, Pigskin, as well as a select number of racing games. Here's the thing though, when I grew up I grew out of stereotyping stuff and so should everyone else.
On the other hand it's okay not to like a game, just make sure you have real reasons for feeling so. Saying it sucks amounts to nothing, and taking such overly simplistic trash talk online will probably get you a lot of well deserved flack. If you don't like a game judge it on the merits of that particular title and criticize it based on supportable evidence. Also, keep in mind that if it's not you cup of tea don't drink it. Let other people have their fun and you likewise. Trust me you'll save yourself and everyone else a lot of misery in the long run by taking a more mature stance.
Recently companies like Google have been taking a lot of heat for allowing abusive language, but I think there is a big danger in censoring speech. It's all too easy to start shutting down people just because they have an unpopular opinion, or simply disagree with the powers that be. The only real solution is to teach manners to those who have anti-social attitudes. More often than not pushing them down only serves to re-enforce their destructive behaviors. Hard as it might be, if you want results your going to have to pull them out of their hole and up to a level of more reasonable discourse.
On the other hand it's okay not to like a game, just make sure you have real reasons for feeling so. Saying it sucks amounts to nothing, and taking such overly simplistic trash talk online will probably get you a lot of well deserved flack. If you don't like a game judge it on the merits of that particular title and criticize it based on supportable evidence. Also, keep in mind that if it's not you cup of tea don't drink it. Let other people have their fun and you likewise. Trust me you'll save yourself and everyone else a lot of misery in the long run by taking a more mature stance.
Recently companies like Google have been taking a lot of heat for allowing abusive language, but I think there is a big danger in censoring speech. It's all too easy to start shutting down people just because they have an unpopular opinion, or simply disagree with the powers that be. The only real solution is to teach manners to those who have anti-social attitudes. More often than not pushing them down only serves to re-enforce their destructive behaviors. Hard as it might be, if you want results your going to have to pull them out of their hole and up to a level of more reasonable discourse.
Labels:
FPS,
Multiplayer,
Sexism,
Sony,
Video Games,
Xbox Live
Sunday, July 29, 2012
The Way of Marketing
There's a saying among video game marketing departments that any publicity is good publicity. While this is true to some degree I have to ask...If you can choose between positive buzz and negative attention wouldn't you take the former and not the latter? After all isn't it the real objective of marketing to get people interested in their game?
Case in point the Halo franchise. It's interesting to think that while the big budget Halo movie planned by Microsoft and the guys behind the Lord of the Rings films never came to fruition (mostly due to greed and stupidity) we've gotten some interesting little flicks and video clips over the years that give us a taste of what a live action Halo film would look like. Here's a collection of some of what has come out over the years:
Personally, I think that this is a much better way to spend an advertising budget than simply burning it on over sized web banners, thirty second TV ads and other obnoxious schemes that companies like EA are famous for coming up with. Speaking of EA and the Dead Space series...promoting the first game with a multi-part motion comic was great. Promoting the second game because it offends your parents (and old people) was incredibly lame. Kudos to 343 Studios for doing it the right way. And incedentally Anna Popplewell is still smoking hot. Yes, that is irrefutable fact. Conversation over.
Case in point the Halo franchise. It's interesting to think that while the big budget Halo movie planned by Microsoft and the guys behind the Lord of the Rings films never came to fruition (mostly due to greed and stupidity) we've gotten some interesting little flicks and video clips over the years that give us a taste of what a live action Halo film would look like. Here's a collection of some of what has come out over the years:
So, while these snippets of what could have been tell a interesting little story we have never really had a chance to get a longer glance. Enter a new short film entitled "Forward unto Dawn." I'm actually rather looking forward to this despite not being much of a Halo fan. It might turn out to be crap, but hey it's free and meant to be a prequel to the next game in the series so my expectations aren't all that high. What really makes me happy about all this though is the fact that a large amount of money, somewhere between 5-10 million dollars, went into making of it.
Personally, I think that this is a much better way to spend an advertising budget than simply burning it on over sized web banners, thirty second TV ads and other obnoxious schemes that companies like EA are famous for coming up with. Speaking of EA and the Dead Space series...promoting the first game with a multi-part motion comic was great. Promoting the second game because it offends your parents (and old people) was incredibly lame. Kudos to 343 Studios for doing it the right way. And incedentally Anna Popplewell is still smoking hot. Yes, that is irrefutable fact. Conversation over.
Friday, June 15, 2012
Friday, October 14, 2011
Beggars CAN be Choosers
For the average gamer money is in short supply, and given the choice between a full priced title or several indie games it's not surprising a lot of people on a limited budget choose to go with the latter. I'm here to tell you that downloadable games can sometimes be had for free. No, I'm not talking about piracy (despite that word appearing in the title of this blogging webpage). Rather, certain genres of games have a large number of free high quality flash equivalents.
I'll keep this limit to two genres in particular. First is tower defense. There are great titles to be had on Xbox Live like Trenched and Toy Soldiers, but the catch is they cost money. Don't be disheartened though, you can play some excellent tower defense titles such as GemCraft, Kingdom Rush and The Space Game. All feature deep gameplay and while I wouldn't say the graphics are impressive they run the gamut from functional to stylish.
The second is a genre that is harder to classify, but I'll boil it down to a single title going for $10 on PSN versus a number of flash titles floating around on the net for free. The PS3 game is called Eufloria has alternatives called Phage Wars, a sequel and a competitive online version. Star Baron, another great choice, just make sure to play the full version and not the beta. Then you got Solarmax which is probably the most polished of the three, but also the shortest.
This is just the tip of the iceberg though. There's a vast number of great games I haven't mentioned (or in some cases even played). So go check out some websites like Armor Games, Kongregate and New Grounds if haven't recently already. Maybe you wont like all the games you try, but hey they're free of charge and it's pretty hard to beat that price on PSN, Xbox Live or Steam.
I'll keep this limit to two genres in particular. First is tower defense. There are great titles to be had on Xbox Live like Trenched and Toy Soldiers, but the catch is they cost money. Don't be disheartened though, you can play some excellent tower defense titles such as GemCraft, Kingdom Rush and The Space Game. All feature deep gameplay and while I wouldn't say the graphics are impressive they run the gamut from functional to stylish.
The second is a genre that is harder to classify, but I'll boil it down to a single title going for $10 on PSN versus a number of flash titles floating around on the net for free. The PS3 game is called Eufloria has alternatives called Phage Wars, a sequel and a competitive online version. Star Baron, another great choice, just make sure to play the full version and not the beta. Then you got Solarmax which is probably the most polished of the three, but also the shortest.
This is just the tip of the iceberg though. There's a vast number of great games I haven't mentioned (or in some cases even played). So go check out some websites like Armor Games, Kongregate and New Grounds if haven't recently already. Maybe you wont like all the games you try, but hey they're free of charge and it's pretty hard to beat that price on PSN, Xbox Live or Steam.
Labels:
Flash Games,
PSN,
Steam,
Video Games,
Xbox Live
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