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Due to a falling out with Sony, Kenji Eno had Enemy Zero's tradeshow event preview feature a PlayStation logo that morphed into the Sega Saturn symbol as a way of snubbing his former business partner |
The story takes place aboard the spaceship "AKI" (which looks like a large mass of metal with four parallel towers sprouting out of it). The player takes the role of Laura, a character who shares the same name as (although no relation to) female protagonists found in two of Kenji Eno's other games. Anyway...this pale blond-haired, blue-eyed woman awakens from hypersleep to discover the ship is crawling with hostile lifeforms and still a long way away from its destination - Earth. Does all this sound familiar? Just in case it doesn't yet, there are a total of seven crew members on the AKI and the ship's engineer is even named Parker. Incidentally, let me pay my respects to the incredible actor Yaphet Kotto - may he also rest in peace. As these things tend to go, the crew start getting bumped off, one by one. The thing about the hostile organisms in Enemy Zero that differ from everyone's favorite xenomorph though is they are almost always invisible. Now, I know what some readers might be thinking, "Ha! That's a good way to save some development resources." Well...not really, because the creatures do become briefly discernable when they get taken down by one of the several energy guns found throughout the game. The presence of guns might make one think more of "Aliens" than "Alien" but these weapons aren't exactly pulse rifles.
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The first weapon acquired looks like a precursor to those found in the Mass Effect series |
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The first puzzle is a bit strange it that it requires simple trial-and-error to solve |
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The dark, cramped environment aboard the AKI spaceship helps compensate for the limited rendering capabilities of the Sega Saturn |
During its initial launch twenty copies of the game were sold in Japan as special collector's editions for roughly 2,000 USD each. These twenty copies were delivered by Kenji Eno himself and came in a crate containing the kinds of stuff you typically associate with these sorts of boxed sets. The noteworthy difference being it was for a game that came out in 1996. Eventually, Enemy Zero got a PC port. While generally receiving critical acclaim, like Kenji Eno's other titles (namely "D" and "D2"), "E0" failed to reach a wider audience. So even though it isn't as unheard of as Phase Paradox, this Japanese horror/sci-fi video game definitely qualifies as obscure even for fans of the sub-genre.