It goes without saying most triple AAA titles that come out these days have at least two distinct formats; a disk in a plastic case or a deluxe collectors edition with tons of stuff in addition to the game. Of course a third, and increasingly common form, is digital distribution. Back before the internet though it really came down to the box since there were only a few monthly publications that had relevant information regarding what was on store shelves.
Box art was obviously a big deal, and unlike now, where sizes have become standardized, computer games back in the day came in all sorts of rectangular shapes. Fold out front covers were one way companies increased how many screenshots, quotes and bullet points they could display. The quality of the packaging was also very important with embossed slipcases over heavy reinforced cardboard being the pinnacle of the design concept. Then there were some interesting outliers such as the aptly named Shadow of the Beast, which came in a box so huge it could easily be mistaken for a board game rather than an Amiga title (apparently the extra space was need for the T-shirt included inside). Conversely, Adventure Construction Set came in a box so slender it looked like a vinyl record case. Thief 1 and 2 were sold in a trapezoid shaped boxes, while Day of the Tentacle tried to draw attention by hitting store shelves in a box shaped like a triangular peg.
When it comes down to what's in the box, soundtracks, art books, and plastic figurines tend to be all the rage now. So much so these collectibles are sometimes included in pre-orders at no extra charge. I got a copy of Dark Souls in a tin case with all the above mentioned extras for the same price as a regular copy simply because I ordered it off Amazon before the release date. Not a bad deal really, but it was hardly my first experience with free gaming trinkets. For that you'd have to go way back to the very first Leisure Suit Larry game and the novelty "Lefty's Bar" napkin that was included with each copy of the game. This was hardly anything special though compared to the mainline Ultima series which had cloth maps, pendents, tarot cards, and drawstring pouches containing fantasy coinage or even metal runes.
Copy protection wheels were another common accessory. Although these eventually gave way to looking up individual words in tome-like instruction manuals. These packaged books (yes, books and not pamphlets) not only contained information on how to play the game, but also had extensive setting material and flavor text. In particular, the original Heroes of Might and Magic contained a series of correspondence letters written by a traitor to his former master. Wing Commander had a short comic, and Space Quest featured an in-fiction magazine that had articles, interviews, plus mail order advertisements for Labion Terror Beast Mating Whistles among other things (yes, you need one of those in Space Quest 2). There was lots of history to be found, both made up (as in the case of Homeworld) and real (like the Art of War games).
Overall, most of the stuff that comes with the games themselves ends up being a bunch of shelf space wasting junk. In defense of the GTA series though, I will say it's nicely practical that the posters included with the games have world maps printed on the backside. What really makes me sad though is people scrambling to get crap like cheap headsets, night sight goggles or plastic helmets that are too tiny to actually wear, yet the gorgeously illuminated wizard's book for Ni no Kuni is only available as a PDF file attachment for the US version of the game. This is especially depressing when you consider that the book is a genuinely useful piece of realia tied directly to gameplay. I guess busts of Duke Nukem or the dismembered torso of a bikini wearing zombie in Dead Island are more marketable though, right?...*sigh*
Thoughts, musings, ideas and occasionally short rants on the past, present and future of electronics entertainment
Showing posts with label Sexism. Show all posts
Showing posts with label Sexism. Show all posts
Monday, June 2, 2014
Tuesday, December 17, 2013
Unseen, But Not Undiscovered
I read a statistic that claimed half of all the people who play video games are female. While my first instinct was to cry "bullshit," I've since thought about it a bit and come to the conclusion that if we're counting casual titles with really bare bones gameplay then, yes, it's most likely accurate. A good example would be the hidden object subgenre of puzzle games.
Sort of a digital evolution of those activity books for young children, the primary mechanic of hidden object games is to look at relatively static pictures and find things from a provided list. The closest I've ever gotten to playing one of these games is a free flash title called 6 Differences. In the case of that game it's a dreamlike visual tale about pulling an all-nighter in a big city. The storytelling is practically nonexistent and there's no dialogue. However, in the case of many hidden object games the story is much more prominent with text driven conversations and narration. Plots also tend to by centered around mother/daughter relationships. I should point out that not all these games are about ponies, rainbows and other "girly stuff." A lot of titles feature themes straight out of pulp novellas.
Another interesting aspect to the hidden object subgenre is the way the games are marketed. They tend to be downloadable only, include free trail versions, are very cheaply priced and have low system requirements. Personally, the artwork and certain story elements remind me a little of point-and-click adventure games. Especially when it comes to the relaxed pace and overall style. Unlike adventure games that I played in my youth though hidden object games tend to feature an integrated hint system.
While not something I feel terribly compelled to get into, I have to admit it's a category of video games that I knew nothing about until its existence was pointed out to me in a video courtesy of Extra Credits. Kudos to them for shining a light on what is a rather low profile part of the gaming industry.
Sort of a digital evolution of those activity books for young children, the primary mechanic of hidden object games is to look at relatively static pictures and find things from a provided list. The closest I've ever gotten to playing one of these games is a free flash title called 6 Differences. In the case of that game it's a dreamlike visual tale about pulling an all-nighter in a big city. The storytelling is practically nonexistent and there's no dialogue. However, in the case of many hidden object games the story is much more prominent with text driven conversations and narration. Plots also tend to by centered around mother/daughter relationships. I should point out that not all these games are about ponies, rainbows and other "girly stuff." A lot of titles feature themes straight out of pulp novellas.
Another interesting aspect to the hidden object subgenre is the way the games are marketed. They tend to be downloadable only, include free trail versions, are very cheaply priced and have low system requirements. Personally, the artwork and certain story elements remind me a little of point-and-click adventure games. Especially when it comes to the relaxed pace and overall style. Unlike adventure games that I played in my youth though hidden object games tend to feature an integrated hint system.
While not something I feel terribly compelled to get into, I have to admit it's a category of video games that I knew nothing about until its existence was pointed out to me in a video courtesy of Extra Credits. Kudos to them for shining a light on what is a rather low profile part of the gaming industry.
Labels:
DLG,
Flash Games,
PC Gaming,
Sexism,
Single Player,
Video Games
Saturday, August 25, 2012
Hate the Game, Not the Genre
Fist, this is advice to me as much as anyone that happens to be reading. Second, I figured I'd post it here because maybe what I've got to say will prove useful to others. Third, and finally, it's a bad habit in the gaming community to hate things they don't get. Call it "tribalism" if you want. I some psychologists might refer to it as "insecurity" steaming from low self-esteem. Personally, I don't think it matters what you call it, being a jerk just because you can isn't cool.
Hate speech, bigotry, trolling are a few names for it, but the fact is I highly doubt a lot of the people making insulting remarks on the internet are all that prejudice against blacks, women, gays, Jews, and so on. Rather it's their best attempt to get a rise out of listeners. They know deep down that they're nobodies so they vent their frustrations by trying to bring everyone else down to their level. Hence the reason we got PC elitists/haters, fan boys for Microsoft/Sony/Nintendo and a whole mess of people who praise one genre and bash another.
Hate speech, bigotry, trolling are a few names for it, but the fact is I highly doubt a lot of the people making insulting remarks on the internet are all that prejudice against blacks, women, gays, Jews, and so on. Rather it's their best attempt to get a rise out of listeners. They know deep down that they're nobodies so they vent their frustrations by trying to bring everyone else down to their level. Hence the reason we got PC elitists/haters, fan boys for Microsoft/Sony/Nintendo and a whole mess of people who praise one genre and bash another.
I'll be the first to admit that I had some pretty big biases when I was a teenager, so it's not like I'm above all this. However there is something I'd really like to stress. Even though I'm burned out on shooters I don't hate the genre. In fact I don't hate any genre. Sure I'm not so big on sports games, but there are still some I like; Blades of Steel, Pigskin, as well as a select number of racing games. Here's the thing though, when I grew up I grew out of stereotyping stuff and so should everyone else.
On the other hand it's okay not to like a game, just make sure you have real reasons for feeling so. Saying it sucks amounts to nothing, and taking such overly simplistic trash talk online will probably get you a lot of well deserved flack. If you don't like a game judge it on the merits of that particular title and criticize it based on supportable evidence. Also, keep in mind that if it's not you cup of tea don't drink it. Let other people have their fun and you likewise. Trust me you'll save yourself and everyone else a lot of misery in the long run by taking a more mature stance.
Recently companies like Google have been taking a lot of heat for allowing abusive language, but I think there is a big danger in censoring speech. It's all too easy to start shutting down people just because they have an unpopular opinion, or simply disagree with the powers that be. The only real solution is to teach manners to those who have anti-social attitudes. More often than not pushing them down only serves to re-enforce their destructive behaviors. Hard as it might be, if you want results your going to have to pull them out of their hole and up to a level of more reasonable discourse.
On the other hand it's okay not to like a game, just make sure you have real reasons for feeling so. Saying it sucks amounts to nothing, and taking such overly simplistic trash talk online will probably get you a lot of well deserved flack. If you don't like a game judge it on the merits of that particular title and criticize it based on supportable evidence. Also, keep in mind that if it's not you cup of tea don't drink it. Let other people have their fun and you likewise. Trust me you'll save yourself and everyone else a lot of misery in the long run by taking a more mature stance.
Recently companies like Google have been taking a lot of heat for allowing abusive language, but I think there is a big danger in censoring speech. It's all too easy to start shutting down people just because they have an unpopular opinion, or simply disagree with the powers that be. The only real solution is to teach manners to those who have anti-social attitudes. More often than not pushing them down only serves to re-enforce their destructive behaviors. Hard as it might be, if you want results your going to have to pull them out of their hole and up to a level of more reasonable discourse.
Labels:
FPS,
Multiplayer,
Sexism,
Sony,
Video Games,
Xbox Live
Friday, June 22, 2012
Skin Deep




Sunday, January 30, 2011
Where Have All the Gaming Girls Gone?

Now I know what your probably going to say "There are plenty of games out there that let you choose your gender and appearance" to which I would answer "Of course there are, but those characters are very much blank slates devoid of any personality save that which you give them."
No, for the purposes of this observation I'm only interested in game titles where you can play a female protagonist more or less exclusively in which said woman has a distinct personality (or at the very least a set of characteristics which define who she is). So what comes to mind? Samus Aran? Lara Croft? Jill Valentine? Granted female protagonists have always been in the minority, but check the list of women that popped into your head. Notice something most of them have in common? Sexy?...well yes, but I was thinking more about birthdays. Particularly the fact that they're almost entirely products of the 80s and 90s.
So this begs the question (especially when it comes to this console generation of games) "Where have all the ladies gone?" Well...the truth is they don't sell like they used to. One only needs to look at the sales figures for Samus' latest outing on the Wii (or if you want to go back into slightly more dated titles Heavenly Sword) to realize that games staring female protagonists don't exactly make the big bucks. Conversely, short-haired, scruffy faced, gravelly voiced male protagonists seem to be all the rage these days.
Maybe some of you readers are thinking "Good riddance!" and I wont disagree with the sentiment since I too prefer to play characters of my own gender. But I can't help feeling that gaming would be better in general if the sexes were more equally represented. As it stands now only Lara Croft still really holds a place in the limelight of iconic gaming characters. Even then I wonder if she'll be able to keep her place now that her next outing will feature her with a realistic bust size. I guess only time will really tell.
Subscribe to:
Posts (Atom)