Heavy Rain, Metal Gear Solid, the later entries in the Final Fantasy series...what do these games have in common? They all feel like the product of a frustrated wannabe filmmaker. Perhaps these particular stories would have been better off had they used movies as their medium. Dragon's Lair, especially to me, always felt like it would have made an awesome animated film rather than a clunky QTE driven collection of FMVs. So, while these phenomenon of the video game industry exist, there's also several examples in the world of cinema that would have probably found a more receptive audience had they chosen to be video games instead of motion pictures.
Total Recall (the remake) would have made an excellent FPS had it been picked up by Monolith Productions. Instead though that company has been delegated to making League of Legends with a Lord of the Rings graphics set. A pity since the film felt like a lot of loosely stitched together action set pieces. It would have been great to play, but felt a bit awkward to watch. Also, is it me or do the robot enemies look an awful lot like the ones featured prominently in Binary Domain?
Prometheus was a disjointed disappointment on the big screen, but what if it had been a classic point-and-click adventure game? Lucas Art's The Dig with the horror elements cranked up is what I'm thinking. Or maybe Darkseed set in space...Gemini Rue and Primordia by Wadjet Games are some good recent examples of how to make a fun sci-fi title that's light on the combat. Plus, there is the matter of video games not being required to adhere to a two hour or so format. Imagine having more time for exploration, character development and (god-engineers forbid) answers to some of the questions that the film asks. At the very least the stupid behavior of the science team would make a lot more sense if it were the result of a mischievous player's input. I don't know how anyone else played Space Quest back in the day, but I highly doubt that I'm the only one that wanted to see what happened when Roger Wilco touched stuff.
Well...that's all I got for now. But before I go let me ask one question. Why are all these guys looking to the right? Seriously...all three pictures I posted are from DVD box art and in all three cases the faces displayed prominently in the center foreground are looking toward something off camera to their starboard. Weird.
Part FPS, part space flight-sim, this could have been an interesting hybrid game rather than a forgettable TV series |
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