Three Fourths Home takes place entirely in a car while on the phone. You play as Kelly, a recent college graduate driving back to her parents farm during a storm. The way the story unfolds depends on dialogue choices made by the player. At first the narrative takes time exploring recent events in Kelly's life as well as her relationship to her family. As the story progresses though the conversation turns to storytelling to pass the time. I won't spoil the ending, but let me just say tension builds as Kelly progresses toward home (and the end of the tale). Overall, the writing is incredibly evocative, and while the graphics might seem like the bare minimum there are a few clever things the developer did to make them meaningful. The same goes for the limited interactivity players have over the story.
Vlad the Impaler is a hybrid choose-your-own-adventure RPG that takes place primarily in medieval Constantinople. This is a grim tale filled with mysterious kidnappings, murder and other evil deeds. Then again it's about vampires so what do you expect...a cheesy romance? You'll be reading a lot of text and making quite a few decisions none of which will put the life of your character in danger. What it will do though is adjust your stats and equipment which will in turn affect the outcome of your inevitable confrontation with Dracula in his castle. Three classes are available to choose from; explorer, soldier or mage. Depending on which you select the story alters, this combined with a number of other variables gives the game some replay value on top of being an enjoyable read.
Based on person experience reading doesn't seem to be very high on most people's fun things-to-do-list. It's a shame because oftentimes written words can paint visuals in our minds far more vivid than even the most cutting edge graphics. Regardless, I'm glad to see that there is a new budding market for text driven experiences that aren't just fan translated visual novels straight out of Japan.
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