These are the kinds of rating systems that review websites and publications offer up on a regular basis. They are then processed by aggregated review sites like Metacritic and the final results are spewed out in the form of "83" or some other number out of a hundred which, devoid of an explanation, tells the consumer absolutely nothing about the game itself. In fact the only thing that can be garnered from review metrics is a vague idea of how reviewers felt about a specific game.
Recently on the Giant Bombcast there was a discussion regarding game cost vs longevity. The conclusion was jokingly that Giantbomb should dump it's current review system and instead just have a screenshot, price and minimum-hours-to-complete label. While this might sound like a silly suggestion it actually conveys more meaningful information that the star rating system currently in use.
number of Gametrailers' video reviews wherein the majority of the time is spent complaining only to conclude with a 9/10 rating. Or conversely having nothing but glowing praise but then end with 7.2/10. Unsurprisingly, the comment sections of these sorts of reviews tend to fill up with critics of their own. The key difference being they're not criticizing the game, but rather the review, the person who wrote it, the website, and in some cases the industry as a whole.
The simple fact of the matter is, what makes a good game is highly subjective. I'm sure we can all agree that inconsistent frame rates, lock-ups and inaccurate collision detection are all terrible, but even something as undesirable as glitches are not universally agreed upon as being a bad thing. I can think of a few people who prefer Red Dead Redemption and Elder Scrolls V: Skyrim in their hilariously buggy form to say the current patched and polished versions. Even what defines a clunky interface is not easy to get a consensus on. I can't stand the button layout on Metal Gear games, but have no issue with old survival horror titles. I'm sure that I'm in a small minority on this one, but I think fixed camera angles and tank controls suit certain aspects of the genre rather well. Obviously others will rightfully disagree...
So, what's to be done about review scores? Nothing really except to get rid of them entirely. The medium has advanced to the point that they have long since outlived their usefulness to consumers, particularly when compared to "Quick Looks" and "LPs." If you're like me though and still enjoy browsing reviews now and then, I think the best course of action would be to sum it up with one sentence using words like "play it," or "don't play it," along with conditional phrases starting with "if," "unless," "assuming" and so on. That way you can get a quick impression of the overall review without cold impartial numbers or having to slog through an a several page essay.
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