It would have been cooler if they spelled it "Æloy" instead of "Aloy" |
I'm not talking about swearing or cursing here, rather the problem I have with this game has to do with the blandness of the dialogue. It's functional, but really lacking in texture and flavor. You see...here's the thing, languages are influenced and shaped by the culture in which they are used. Now, I know some people might take that to mean I want characters that talk like Neanderthals, "Me friend. Hunt metal dog, yes?" and so on. No, not really...the caveman speech thing is an old cultural misconception. In any geographical location containing hunter-gatherers there's going to be tribes that have their own dialects, accents, styles of speech and so on. Because of limited contact, this can make it difficult for people from two different tribes to communicate with each other. In order to get around this potential barrier there's usually a common local (trade) language that is very useful, but only has a small number of shared words. Because of the limited vocabulary, conversations between different tribes can sound crude. However, individuals from the same tribe aren't subject to this sort handicap so their speech patterns are capable of being more refined. Anyway...getting back to it, I'm not asking for that kind of "primitive". What I would like to see is more attention paid to how lifestyle informs language.
Another post-apocalyptic
fantasy open-world game
featuring a bow wielding
hero fighting robots?
Hmmm....
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Now, before I wrap up this blogpost, I should stress I'm not encouraging video game writers to use a bunch of incomprehensible future-speak such as Zackery from the novel "Cloud Atlas" or the Lost Tribe from the film "Mad Max Beyond Thunderdome". To me the sweet spot is Immortan Joe:
"Return my treasures to me, and I myself will carry you through the gates of Valhalla. You shall ride eternal. Shiny, and chrome!"When I hear that I immediately thought to myself, "Alright, I get it. His 'warboys' are basically post-apocalyptic housecarls." Of course YMMV, but as it stands now mechanics in open-world games have been recycled ad-nauseum, and anything that will differentiate one such game from the pack is a good thing, I think, especially since Zelda: Breath of the Wild is coming out a few days after.
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