You okay there, doggy? |
When it comes to Bethesda products, there tends to be so many glitches and bugs that a non-trivial number of them never get fixed. Considering that it's perfectly possible to iron out these issues via downloadable updates, this sort of approach to post-launch support feels inexcusable. Instead, the task has been handed over to unpaid mod makers. I've heard claim that problems like these are unavoidable given the scale and scope of Bethesda's games, but I don't think that argument really holds water. There are plenty of open-world games that do not suffer from endemic jank; Horizon: Zero Dawn and Legend of Zelda: Breath of the Wild being the two most recent examples that come to mind. For the sake of argument though, let's say that it's a precondition of the Elder Scrolls and Fallout games that they are never going to be bug-free. Why does Bethesda continue to use such a flawed system of game development?
Switching to a new, or seriously overhauled, engine is pretty much guaranteed to have some snags, but it hardly seems to be sacrificial when the current method is so unsound. I guess the lead developers over at Bethesda would rather deal with the devil they know than something they don't...speaking of devils and demons...
No bugs? When mammoths fly! |
Engineers and storytellers rarely think along the same lines. What sounds great for one group might very well be a huge pain in the neck for the other. Look no further than the Destiny franchise to see an example of an engine that produces incredible visuals while simultaneously manages to be utterly tedious when it comes to scenario creation.
I can't say for certain where Bethesda truly resides in all this. However, I am absolutely sure about one thing. The next game that studio releases will have a laundry list of bugs. Eventually, they will get fixed. To what degree and by whom though is anyone's guess.
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