The simple pixel art is also quite nice, and occasionally wonderfully animated. I can only hope that the upcoming Steam edition of Dwarf Fortress has a similar look. In a lot of ways Stoneshard feels like more tightly focused take on Dwarf Fortress adventure mode.
One other thing I want to mention about Stoneshard is the level of difficulty. More specifically, this game is hard. I think my poor little character died at least half-a-dozen times just trying to finish the tutorial. The unique save system means that a non-trivial amount of progress is lost upon death as well. It's not a forgiving game. Leveling up only provides small incremental boosts to power. Equipment upgrades make a bigger difference, but because of meters like hunger, thirst and pain, maintaining a relatively hardy and hail adventurer is a constant drain on one's finances. Hence, saving up for better gear is a fairly laborious process. The challenges of amassing wealth are exacerbated by limited inventory space. It's possible to store items in a private chest in the inn, but the player's character can't carry a whole lot. Realistic, I suppose, but I found myself constantly wishing I had a porter, pack mule or magic bag-of-holding. More often than not, I was forced to leave all but the most valuable loot behind. I suppose one could make supply runs every time their inventory filled up, but doing so would be tedious and kill a lot of the forward momentum of the game. Having said all that, I hope I don't sound too harsh. As a Sekiro/Souls/Borne series veteran the level of challenge isn't overwhelming, nor is Stoneshard ripping-off any of the other games I mentioned in relation to it. If anything, this game feels like it is carving out a nice little niche for itself in the great wall of video games. How good of a job it ultimately does though, has yet to be seen. All the same, best of luck to the developers!
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