From here on out Space Quest V takes on a more unsettling tone. The crew of the Eureka find themselves drawn into a investigation of the "Sludge Bandits" and their unwholesome activities. Players, by this point, will have probably figured out that Captain Quirk is a co-conspirator in their evil machinations, but lack any hard evidence. On the planet "Klorox II" (even more cleaning product jokes!) Roger and Droole find out that the few colonists on this remote outpost were horribly mutated by exposure to a toxic substance dumped in canisters across the hills near the base. All but one of the mutated residents boarded a shuttlecraft and were able to infiltrate the Goliath (possibly under the ruse that they were in need of aid). Upon returning to the Eureka, Flo reports to Roger that they are receiving an emergency broadcast. A distraught looking Captain Quirk appears on the display, but his message is cut a bit short when part of his jaw begins to pulse unnaturally. It appears that the entire crew of the Goliath has been infected, including the ship's captain. Rushing to provide whatever aid it can, the Eureka arrives in orbit around the giant fungal forest planet "Thrakus." Our hero beams down to the planet surface to investigate the source of an automated distress beacon. He finds an abandoned escape pod and is then promptly ambushed by Beatrice. However, moments later the two of them are subsequently ambushed by mutated members of the Goliath's crew armed with super soakers. Unlike traditional water guns though, these are filled with infectious slime. Roger and Beatrice are able to beam back up to the Eureka, but not before Wilco's wife-to-be is hit by some of the goop.
Onboard the garbage scow Beatrice reveals that she stole the Goliath's warp distributer cap before fleeing the vessel. Without this critical piece of machinery Quirk's ship is stuck in the local vicinity. Exhausted from her ordeal and slowly succumbing to infection, our hero has no choice but to place Beatrice in cryostasis until a cure can be found.Once Roger ha s made his way back to the bridge it becomes clear that they have been spotted by the lurking Goliath. Raising the shields buys the crew of the Eureka a little time, but the garbage scow is hopelessly outmatched by the larger starship. The only option is to take refuge in the planetary rings around Thrakus. Here, the small size of the Eureka works to its advantage. The Goliath is unable to pursue and slinks away like a disappointed predator. Safe for the moment, Cliffy suits up and goes out on a spacewalk in order to repair some damaged systems. Unfortunately, while returning to the ship's airlock he loses his perch and ends up drifting helplessly into the asteroid field. It's up to the captain, and by extension the player, to make a rescue attempt using the Eureka's emergency EVA pod (basically a small self-contained spacecraft with a robotic claw arm and very limited range).
The mini-game that follows is pretty straight forward: pick up Cliffy and get back to the garbage scow. If the player doesn't get a handle on the pods controls though, it can be very easy to wind up all turned around and out of fuel. Assuming this happens, players are treated to a failure state cutscene involving a native of Thrakus pointing out a falling star to another of its kind. Presumably, this is Roger's dead EVA pod burning up in the upper atmosphere. Alternatively, if players are able to rescue Cliffy and return to the ship safely, then the garbage scow is free to roam the stars again. The Goliath, on the other hand, is unable to go to warp although it is jamming all communications in the sector. Oddly enough, why Captain Wilco can't simple order the Eureka back to base and report to StarCon directly is never really addressed. Apparently, it is up to Roger, our hero, and his band of misfits to solve this problem on their own.
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