From Software's latest project was announced at E3 back in 2019 and has actually been in development since 2017. However, a large amount of resources had to be diverted to finishing Sekiro: Shadows Die Twice in a timely manner. According to the head of the company, Hidetaka Miyazaki, Elden Ring is the studio's most ambitious game to date with a more open-word structure than previous Souls games. Conversely, it will not have the classic town hub area populated by NPCs. Instead merchants and quest-givers will be tucked away in places; waiting to be discovered. The game sounds like it will have a greater emphasis on non-combat encounters, as well as more pronounced RPG elements. Character creation and variety will be greater than ever before. Because of the non-liner world design and large areas to explore, horse riding will be an important aspect of the gameplay. It will even be possible to engage in combat without having to dismount. Regarding the fundamentals of combat, it will be third-person and in real time. Dungeon delving and epic boss battles will return in a form similar to that found in previous From Software games.
Overall, it sounds a lot like Dragon's Dogma meets Legend of Zelda: Breath of the Wild. What might make Elden Ring standout from other fantasy-themed games is the background material written by G.R.R. Martin mixed with the signature action RPG gameplay that the studio has become famous for. There aren't many details story-wise aside from the catalyst for events being the destruction of a powerful magic artifact instrumental in maintaining the fabric of the world. I imagine that means we will be seeing a lot of apocalyptic vistas and crumbling ruins. To sum up everything we know thus far succinctly, it will almost certainly be recognizable as a Souls-series game, just with a bit of a different take on the setting material. Given that nothing was shown at the Game Awards though, I think we still have a lot more waiting to do.
No comments:
Post a Comment