Right after pushing the start button, players can see Kenji and Luka dashing down a pier and into a red-striped power boat as they launch in hot pursuit. One of Dr. Orca's black and yellow speed boats (not black and white?) is trying to make an escape with Kim onboard. In this first stage, players must weave around numerous sailboats to close in on their target. Colliding at any speed results in the instantaneous destruction of Kenji's ride leaving him and his partner floundering in the water. On the other hand, Dr. Orca's boat can (and does) plow through any vessel that gets in its way - destroying sailboats in fiery blasts while taking no damage in return. I didn't think it was possible to outfit a speed boat with a ram bow, but in the 16-bit era it apparently was. Once players close in they can open fire by pressing either the "A," "B," or "C" button on the controller. "C" fires up into the air (so, not useful...yet), while "B" sprays rapid fire at surface targets (what kind of bazooka is Luka using?). "A" is a charged shot that goes farther than rapid fire provided the player holds the button down long enough before releasing. Shooting up Dr. Orca's boat stops it dead in the water. Sadly, the boat is a decoy. Despite this scripted setback though, players advance to the next mission.
This might come as a surprise, but Bimini Run can be played two player in the form of shared screen co-op using two controllers. One player pilots the boat while the other shoots. As I recall, the driver can still fire charged shots. There's also some sort of auto-aiming for firing on airborne targets, but my memory is a bit fuzzy when it comes to the details. It may have been associated with the difficulty settings...Overall, the gameplay gets repetitive after awhile (except for the aforementioned midgame interlude).
It involves a large number of sea monsters. Kenji and Luke get lost and the map shows nothing but mist. Luckily for them a friendly mermaid shows up to act as a guide. Interfering with all this are various waves of sea monsters (some flying) that, when shot, disappear in puffs of air like punctured balloons. Perhaps Kenji and Luka inhaled a lot of exhaust fumes coming from the onboard engine? Whatever the reason for this big-lipped-alligator moment, it offers some unique challenges. Aside from beating off the hordes of monsters, players must follow the mermaid without getting too close or accidently shooting her. Doing either scares the mermaid; causing her to dive underwater. If this happens the Kenji and Luka have to idle about until she re-emerges.Personally, I feel like Bimini Run was a neat idea. Essentially, it uses the graphics style of Space Harrier or Super Hang-on but without being constrained to a set track. If I have one major criticism it's that the endless swarms of enemies and limited fuel do not allow for a more methodical approach. One other minor quibble I have is that Dr. Orca's secret base looks like nothing more than a hut made of coconut tree trunks and palm fronds. I guess he blew most of his budget on speed boats and helicopters...even so, the thing I will always remember most about Bimini Run is the dude on the radio that constantly yells "Kenji, come in!" anytime there is a mission update.
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