Friday, December 17, 2021

The Hávamál for Gaming

I've been devouring a lot of books lately and one that inspired me more than I thought it would was the Hávamál.  If you haven't heard of it, the Hávamál is essentially a collection of Scandinavian insights that were composed around 700 years ago (though they probably existed to some extent long before then).  These pearls of "Viking" wisdom are surprisingly applicable even to this day.  What came to me after reading the book was "what if I could emulate the themes and style but with an ultramodern perspective?"  I doubt anything I'm going to write will be relevant in a millennium from now (let alone a century), but for the moment here are a few words adapted from people much wiser than me.

  • The first rule of game design is make it fun.  Remember though, fun is not the same as fulfillment.

  • A delayed game can eventually be good, but a bad game at release will forever be viewed as bad.

  • Blockchain is a solution in need of a problem.  Crypto is what happens when libertarians get religion.  NFTs are for people who launder money through art, but then ask themselves "what if we get rid of the art?"

  • People who say every game is every other game play too many video games.

  • Sometimes an original failure is more interesting than a successful rehash.

  • If you want to be original, be yourself.  No two people are exactly the same.

  • Every developer has his blind spots.  Every game has its flaws.  Every critic has biases.  And every player is a sucker for their favorite franchise.

 


 

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