Well...all the information that I have comes from the relatively short preview build of the game, so I can comment too much on actual gameplay. As far as I can gather though the game was originally intended to be a FPS, but that aspect of Scorn has since been lessened in prominence in order to make room for puzzles and exploration. Personally, I think this was probably a wise decision. Currently, it appears that the moment-to-moment gameplay has a lot in common with tiles such as SOMA and Amnesia: Rebirth. The key difference between those games and Scorn being the player has some fighting capability rather than always opting to run and hide. This mix of different kinds of gameplay should help break up repetition. Even so, I think Scorn is going to need a bit more to really shine.
What am I talking about here? Well, in a word - story. I don't think the game will benefit from dialogue sequences, unless they were done in some strange sounding alien language with subtitles. That might fit well with the overall tone. Regardless, it's clear that the developers know that they can say a lot with visuals alone. Take, for example, the half-hatched humanoid that players come across in the preview build. Through superb animation and sound it's made plain that this creature doesn't know what is going on or what to do...assuming the player doesn't accidentally (or on purpose) kill it. Little details like that make for good pieces of story that can then be woven together with other bits to form a somewhat cohesive tale. The only potential pitfall I can see with this approach is an insufficient number of those story pieces. In order to generate enough of them Scorn is going to need some meat on it's bones (pun intended). Here's hoping the devs have enough interesting ideas packed into their game to make it a solid adventure.
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