The word "quarry" has two meanings a "rock mine" or a "hunted animal" - Hackett's Quarry indeed! |
That last bit isn't so much of a spoiler as an approximation. While the featured creatures of The Quarry have a lot in common with lycanthropes lore-wise, they are visually quite different to what one would expect; tall, hairless and gaunt with elongated limbs. These werewolves are uniquely disturbing to look at. In particular, the first reveal scene presents them via some absolutely creepy shots. All this is aided by (as is always the case in Supermassive Games) excellent use of lighting, sound and camera placement. Sadly, the spectacle is undercut somewhat by their physical movement which can come across as rather weightless at times. Worse still, this lack of inertia and mass extends to instances where said werewolves interact with other character models. In other words, the kill scenes sometimes look more goofy than horrifying. Regrettably, these animation woes also extend to some of the facial motion capture performances as well. Maybe it's due to technical issues, or simply a lack of polish. Hair and water effects are a bit rough too, though these are long-standing problems when it comes to video game development. Overall, it's disappointing to see given the clear amount of attention and effort that went into other aspects of the production.
The writing, particularly when it comes to dialogue, is sharp in a way that reminds me of Oxenfree. To elaborate on that, the characters talk like actual American teens minus their most braindead colloquialisms. That may make it somewhat inauthentic, but trust me...we are all better off because of it. Of course, well written dialogue is never truly going to elevate the script unless it has a good cast to deliver the lines. Thankfully, The Quarry excels here with a talented list of known (though not especially famous) actors who nail their respective parts perfectly.
Ironically, their sensitivity to water means that the teens could have waited out the whole werewolf attack on boats in the lake, though this only becomes apparent to them after it is too late |
While we're on the topic of consistency, I should mention that the shear number of variations and outcomes in The Quarry is nothing short of staggering. As is the case with all recent titles by Supermassive Games, anyone can die though there's only one minor character that has (for story reasons) an unavoidable death. Visualizing the tangled web of possible plotlines must be a nightmare unto itself, but somehow the dev team managed to keep it logical...albeit with two caveats.
The first is the the kind of pitfall I encountered many years ago playing an obscure indie game entitled Uncanny Valley. Basically, what can happen is player-made choices lead to vital chunks of the plot being skipped over such that, by the time the credits roll, it feels like they accidently missed one or more important scenes...because that's exactly what they inadvertently did. If you want to see an example of this, look no farther than the final part of Nexlander's Let's Play The Quarry.
Aside from the surprisingly hard-to-get "everyone dies" ending, it's also possible to have any one of the main characters be the sole survivor |
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