Thoughts, musings, ideas and occasionally short rants on the past, present and future of electronics entertainment
Sunday, February 26, 2023
Tuesday, February 21, 2023
Beaten to the Punch (Part 2 of 2)
There are more games I could cover. Meridian 59 (the first MMORPG to feature three-dimension environments) comes to mind, but I think I have written enough for now about humble trend setters. It's also worth mentioning that one can always dig deeper. Back at the beginning I mentioned Sweet Home being the starting point for the survival horror genre. In truth though one could go back further to Project Firestart in 1989 or even Haunted House way back in 1982 (for the Atari 2600) and claim that either of them is where it all really got started. Of course that can lead to very reductive statements like "all games are based on the first distributed game ever - Space War!" Tempting to declare, I'm sure, but the fact of the matter is game designers are influenced by things outside the realm of video games too. The same holds true for other kinds of media as well. One could claim that the 1982 film TRON was inspired by electronic entertainment, but if you sit down and watch the movie you'll gradually realize that it was based on Frisbee, handball, tennis and motorcycle racing as much as Pacman or Pong.
Tuesday, February 14, 2023
Beaten to the Punch (Part 1 of 2)
Sweet Home is an NES title that was never ported and, as such, failed to receive much recognition outside of Japan. Nevertheless, it is often thought to be the origin of the survival horror genre. While some claim the roots go back even further, there is no denying that this game along with the original Alone in the Dark were the primary inspirations for Resident Evil. RagnarRox, of Youtube fame, goes into extensive detail about the Sweet Home and how the original Resident Evil was going to have a very similar story. Some of the details remain in the final product; in particular, thematic elements such as a mansion and multiple playable characters, each with their own unique abilities. Ultimately, part way into development the story was modified to include the idea of a zombie/monster creating virus and the elite crime-fighting unit (S.T.A.R.S.) that we all know and love. Unlike Alone in the Dark, which spawned several sequels and a soon-to-be-release remake (as of the time this blog entry), Sweet Home is largely unknown outside of collectors and gaming historians. Next is Daisenryaku. Translated to English the title means something like "Great Strategy" and features gameplay that would seem strangely familiar to fans of the Advanced Wars series. Originally it began on PC, but saw ports as well as exclusive titles on a variety of consoles and operating systems. All told it has been on over 22 different devices with something like 70 titles in the series. However, the vast majority of these games were never released outside of Japan. As such the IP has never really gained traction the way its more cartoonish predecessor has. Kind of crazy to think, considering it was the first game to feature the split screen combat scenes which are a hallmark of numerous Japanese strategy war games that followed. If I had to wager a guess, I'd say that Daisenryaku might have scared a lot of potential players off due to its use of a hex grid map. As stupid as it sounds making the zones squares might have made it more palatable to a wider audience.Speaking of games like Advanced Wars, there are a few fantasy-themed equivalents that have come out over the years. Wargroove is one of the most recent and is based on the much older Warsong (also known as Langrisser: The Decendants of Light). Even older still is a prequel of of sorts to that series called Elthlead. The ur-example when it comes to SRPGs, it was only released for the Japanese PC market. That, along with the previously mentioned aversion many gamers had toward hex grids at the time, might have kept it from gaining wider acclaim. Elthlead also lacked the large cast of distinct hero characters that has since become a pillar of the genre. Overall, the game feels closer to a table-top wargame than those titles which followed. Nonetheless, far more widely recognized games such Final Fantasy: Tactics, Shinning Force and the Fire Emblem series have roots stretching back to this obscure game from 1987. People will often point to the original Legend of Zelda (or The Hyrule Fantasy: Zelda no Densetsu in Japan) as the starting point for the classic hero's action/adventure genre. What they don't know is another game came out two years before it by the name of Hydlide. Released in 1984 for PC only, it was ported to the NES two years later. Then, three year after that, it was finally localized for the western market. By that time though Zelda had a gained a considerable lead in popularity. As such, Hydlide never really caught up despite trying to innovate in its own ways. An awkwardly named sequel, Hydlide: Shine of Darkness, was released exclusively for the Japanese market. In addition to that, plans for a Sega Genesis (Mega Drive) port of the original under the name "Hydlide Special" were made, but this was abandoned in lieu of an all new entry in the series entitled Super Hydlide (or in Japan Hydlide 3: The Space Memories) followed by Virtual Hydlide for the Sega Saturn...honestly, I think the naming conventions for this series leave something to be desired. "Link the Adventurer" might not sound like the most inspiring name for a protagonist, but it's still better than Hydlide's "Jim the Knight".
Since we still have three more examples to go, I'm splitting this blogpost entry into two parts. In the next and final installment, we'll go over three more games; starting with something more contemporary and ending with a game that inspired not one, but two whole genres. Stay tuned until then!
Wednesday, February 8, 2023
Thursday, February 2, 2023
Fresh from the Shipyards
Recent updates to HighFleet have necessitated a re-evaluation of the designs I presented here last year (links to parts 1, 2 and 3). Despite some major changes to in-game system stats, the majority of my custom-made ships continue to work fine as is. Three in particular (the Foxhound, Lynx and Matryoshka) ended up being 2 percent short on their crew requirements, but I decided to leave them be. There were other designs that required a bit of tweaking. The landing gear on the Chakram was altered to make it more stable. The internal components on both the Bulldog and Puma were radically reworked to make them more resilient. The Sentinel had two of its Sprint launchers blocked so I had them swap places with the escape pods. The only design that had to be scraped entirely was the Sparrowhawk. It was never particularly viable (due to its expensive "Palash" defense system), but has been replaced by an all new design simply called the Hawk. In addition to that, there are six more new designs I will share bellow (along with the revised versions of the Bulldog and Puma):
Classification: Heavy Corvette
Role: Air Superiority Ship
Description: Sudden strikes are somewhat of a mixed blessing. On one hand the enemy is caught flatfooted on the ground, but on the other they are underneath you attack ships. All the default designs, as well as the designs in this guide have soft undersides, but not the Hawk.
Classification: Heavy Corvette
Role: Interceptor
Description: A variant of the Lynx, the unarmored Bobcat is all about hitting them before they can hit back. Its faster and has better range as well as a uniform armament. It also features hardpoints which can be outfitted with Zenith missiles (up to four in total) for a bit of extra firepower.
Classification: Attack Frigate
Role: Air Superiority Ship
Description: Using special ammunition might turn a defeat into a victory, but it often comes at great cost. A single cruiser salvo can result in thousands worth of funds literally going up in smoke. The Bulldog provides a platform in which each of those pricey 180mm rounds count.
Classification: Attack Frigate
Role: Air Superiority Ship
Description: Taking the tried-and-true quad-turret arrangement and applying to 130mm cannons, the Puma has a hard top, but soft underbelly. Stay low to the ground and prioritize dodging Zenith missiles over incoming gunfire (especially small caliber rounds).
Classification: Frigate
Role: Aircraft Carrier
Description: Acting as a "fleet carrier" of sorts, the Ballista lacks any integrated defenses, but is a surprisingly affordable and fast. Able to keep up with assault ships, it also has considerable range - not to mention a hefty punch in the form of eight fighter craft.
Classification: Attack Frigate
Role: Air Superiority Ship
Description: Corvettes tend to be very fragile and as such are not well suited to extended close-in brawls. The Strix represents an attempt to go against the tendencies of its class. It's tough and, while not very fast, serves as an excellent escort for fleet support vessels.
Classification: Attack Frigate
Role: Air Superiority Ship
Description: Designed to operate semi-independently of the main fleet, the Jackal is ideally suited to looking for Tarkhans who are off the beaten path. It has the speed and firepower to clear garrisons without raising the alarm in addition to a respectable range and price tag.
Classification: Attack Frigate
Role: Air Superiority Ship
Description: Speed and armor are a bit like oil and water when it comes to designing ships. Even so the Tiger manages to force the two to combine. At the same time range and firepower are good enough to make it useful asset to have over the course of the campaign.
Classification: Strategic Frigate
Role: Missile Carrier
Description: Bigger brother to the foxhound, this missile hauler features two additional tubes for a total of five. The default version is loaded with highly valuable ballistic missiles, but using other types will reduce the purchase cost by several thousand.