|Hmmm...needs a guy playing his |
flaming guitar on the front...
|A plateau rather than a pit would be|
more thematically appropriate
in Mad Max
In Frost Punk the player sends out scout parties on foot or by sled, but in a Mad Max setting that sort of thing would take the form of vehicle convoys transporting groups of people armed with weapons. Benign or belligerent intentions can depend on the player, but the fundamental goal remains unchanged - they are in search of leftovers from before the collapse of the old world. Other communities using valuable resources could be a potential obstacle to overcome or the icing on a cake (in the case of marauding slavers).
|A red color scheme|
to replace the blue one
The Book of Laws is another area the both functions as is, and could benefit from some tweaks. Rather than choosing between authoritarianism and religion it might be more thematically appropriate to go with a "predator" or "prey" dichotomy. Now, I know some people are going to look at that and wonder why anyone would choose the latter over the former...well...going the "predator" route is a bit like turning into Immortan Joe; the threats become internal rather than external. Meanwhile, going with the "prey" option smooths out a lot of internal strife, but also draws the attention of external threats (a bit like the little community built up around the pumpjack in "Mad Max 2: The Road Warrior."
Obviously, in terms of complexity we're not looking at a simple mod here. Still, I think a relatively small group of programmers and artists could make a desert version of Frost Punk that feels true to the spirit of that game while adding in the aesthetics and vision of a Frank Miller inspired post-apocalypse. If nothing else you could have a catchy tagline that goes something like "Who runs Bartertown!?!"