|I'm afraid that this weapon and the person|
who wields it are both ahistorical.
I think one of the most common turn-offs is the titular metal - bronze. It's weak compared to iron, but has some beneficial qualities that are often overlooked. For one, it's possible to make bronze weapons really sharp...so sharp you can shave with them. In fact, bronze razors are a common artifact found in ancient tombs. It's easy to mold thanks to a relatively low melting point. The optimal ratio for weapons is a simple ten parts copper to one part tin. Castings that feature a thick ridgeline along the spine of a blade can greatly strengthen the weapon, as can tempering the edges. Iron will completely rust away over time, but bronze only takes on a red or green hue with age and neglect. It's perfectly possible to clean up and still use a bronze sword that has been buried for thousands of years. Bronze also tend to bend rather than shatter like iron. One of the net positives of this is if the weapon gets tweaked it can be straightened without any special tools. So, for reasons such as these it's easy to see how bronze became so popular. It's not as good as more recently discovered alloys, but it is a big improvement over flint or plain old copper.
|Hey! You got Dynasty Warriors in|
my Greco-Hungarian epic!
The phalanx hadn't been invented yet, but the concept of closed ranks of armored soldiers had been pioneered by the Sumerians and quickly adopted by the other major powers of the day. Individual glory was a big part of warfare as was polytheism and henotheism (see the campfire conversion between Subotai and Conan about their spiritual beliefs for a great illustration of the mindset that dominated that time period). The term "king" was also used liberally at that time (in large part because there were no other ranks of nobility) and really just meant the boss of a particular region. Theoretically, you could carve out your own kingdom if you could scrape together a band of 50 or so able-bodied and well-equipped soldiers. In that sense there was a surprisingly degree of social mobility although just because you're a king doesn't mean you're not a vassal of someone even more powerful.
Anyway, I think I've established that the time period is full of gameplay and storytelling possibilities. So instead of yet another For Honor or Life is Feudal copycat, how about more games with gods, monsters and a generous helping of bronze?