Dino Crisis from its inception, and especially in the second game, had a lot in common with Aliens in terms of plot and pacing. Dino Crisis 3 in particular though feels like Capcom was milking the movie franchise for every last usable idea. Not only is it set in an industrialized outer space environment, but the dinosaurs themselves are skinless monstrosities that only feel vaguely reminiscent of their real-world counterparts. Of course, the surprise in-game twist is that these creatures are actually a combination of human and dino DNA and the result of the derelict ship AI going off the rails after the entire crew died of radiation exposure.
here. Since it's over an hour long though, here's a select list of similar plot points for those who don't have the spare time:
- Botched mission
- Secret artificial human
- Ship AI is called "MTHR"
- Heroic sacrifice involving a hand grenade
- Self-destruct sequence
- Surprise 4th act showdown
...and of course there's the simple fact that the player is trapped in a space sci-fi location shooting lots of hideous monsters with a machine gun...a quintessential survival horror premise that was sadly not at it's finest here. Then again, the same thing can be said of for much of the Aliens IP, official or derived. Oh well...at least the mutant dinosaurs looked kind of cool.