With the recent release of titles such as Sol: Exodus and Evochron Mercenary the space combat sim is seeing somewhat of a revival. Thinking back I can recall some of the greats such as Freespace and Tie Fighter but the series which stands out in my mind most prominently is the Wing Commander series. Rather than making a post about the games themselves though I've decided to discuss the novels. Granted this is only tangentially related to video games, but please indulge me. I promise not to talk about the movie or cartoon.
There are also two (three if your counting the unpublished third entry) novels based on the movie (sorry...I know I said I wouldn't talk about it again but I kind of had to...). I won't bother to go into detail on them partly because I feel like the new author, Peter Telep, failed to grasp what was good about the earlier novels...or the games for that matter. Then again rebooting the franchise didn't fundamentally work either because it tried to return to that Saturday morning cartoon level of complexity when fans of the series had outgrown that and newcomers were more into first person shooters or real time strategy games. Space combat sims haven't changed much over the last decade which hasn't done the genre many favors either. That said I still think there's a place for this series in the vein of Gratuitous Space Battles: Galactic Conquest or maybe even Battlestations Pacific. That's a post for another day though so I will end it here.