Now, having seen the E3 trailer and demo I find myself looking at a copy of a copy of a copy which is called Dead Space 3. All horror elements are faded and washed out. Necromorphs are no longer scary since Isacc can cut through them with ease. Rolling, taking cover and shooting soldiers only muddles the experience further. The word "dismemberment" could just as easy be applied to the story as it could the gameplay. Oh and drop in drop out co-op has been added for the sake of "bro-mance" (especially so when you consider that the main character's female love interest appears to perish at the beginning).
On the artistic side of things haunting zero-G vistas have been replaced by snowy landscapes which honestly feel like a rip off of Lost Planet or The Thing (the game not the movie). Even the engineer suit has been redesigned to look more and more like something a comic book superhero would wear. The creeping dread of stalking the corridors of a foreboding planet cracker starship have been replaced with trivial quicktime events and tension dispelling cursing. Worst of all though is the huge amount of wasted resources poured into this title. So much so EA claims that Dead Space 3 needs to sell five million copies to be worth while. Maybe there's too much dead wood at the developers offices? Regardless, going for a broad dude-bro audience isn't going to save this IP. A hefty dose of fear along these lines might breath new life into it though: