Prometheus (the film) was poorly thought out. Dead Space 3 had way too much action. Aliens: Colonial Marines was simply dull. The reason for these failures can be traced to one key point. Escapist Columnist, Shamus Young, thinks Aliens is really about Ellen Ripley. I disagree. Don't get me wrong, she's a great character and gives the audience someone to root for...but as I mentioned before in this blog post, it really comes down to primal instincts and anxieties. So, to make what I'm getting at explicitly clear, let me show you a way to make an Aliens game done right.
|Horror co-op might actually work here (link)|
Would this game draw critical praise for being terrifying? I think so. Would it sell like crazy? Probably not. I think it could be done well in nine months (unlike the game we ended up with), but it would be short and have to be sold as a $20 downloadable game (DLG?) possibly on Steam. So for that reason alone, the above is pretty much ensured to never happen. Gearbox might have tarnished their reputation a bit with Aliens: Colonial Marines, but they made a lot of money, and most gamers don't have any clue who Randy Pitchford is. Still and idea is an idea.