Regrettably, this leads to a lot of triple AAA games not holding up well under scrutiny. Granted, what we have seen thus far is stuff still in development, but much like The Spoony One and his long running obsession with Final Fantasy flaws, I too have noticed far too many nagging inconsistencies for the MST3K Mantra to work (regardless of how many times I chant it).
square-cube law long before that. Sorry Respawn Entertainment, it doesn't matter if you're on another planet because gravity is still going to cause objects to weight proportional to their respective mass.
Moving on, Destiny boasts breathtaking vistas, but doesn't seem to have much in the way of fluid dynamics aside from some faintly animated splashing textures when a character runs through a stream. Speaking of disrupting liquids, what is the deal with Ryse: Son of Rome? We got gory dismemberment and flashy finishing QTEs, but straight up whacking barbarians with your gladius doesn't leave so much as a red mark. Silent Hill: Homecoming did accurate damage modeling back in 2008, yet five years later (and with more than 30 times the RAM) Crytek can't?