Friday, February 14, 2014
A Developer's Work is Never Done
Titles like Battlefield 4 and Rome II suffer from being pushed out the door too early. In other words buggy under-polished messes that take many months of patching to get to an acceptable state. Of course this happens a lot less than the other aforementioned case, money.
Franchise fatigue, usually only associated with yearly IPs, is now a serious problem for even a single title provided it goes through enough iterations during development. I can personally attest to this being the case for me and a number of acquaintances regarding Kerbal Space Program. That said, it's not a real big deal for single player games, but a lot of early access titles are multiplayer only experiences, and as such are more likely to suffer from a shortage of online activity.