What I'm getting at is a little hard to define but I'll try to describe it in terms of known quantities; it's like I'm craving for The Ancient Art of War in the Skies meets Air Power, sprinkled with a pinch of Steambirds and a smidgen of Sid Meier's Ace Patrol, all boiled in a mixture of Strike Commander, Wings of Glory and Pacific Strike. What I definitely don't want is Sky Crawlers or Crimson Skies though. The former is far too pretentious while the latter has some of the ugliest looking planes I have ever seen. In other words I want a game that lets the player be both a pilot and administrator of a 1930s era aerodrome in which two nations are fighting a Battle of Briton style air war.
To be more particular, I like the idea of visually distinct factions by having pusher planes exclusively employed by one side while the other only uses tractor aircraft. For easy identification of individual flying machines I'm rather fond of the World War 1 heraldry atheistic along with feudal notions of pilots being knights who swapped their war horses for fighter planes. Bombers could be like siege engines, and fiefdoms divided by steep mountain ranges or fast flowing rivers. Nobility could reside in lofty fortresses or sally forth in dirigibles under heavy escort. Gameplay could take the form of sortie planning, aircraft procurement and pilot training. Actual battles are a bit more tricky since they would need to bridge the gap between simulation (fly first, navigate second, fight third) and strategy (sun, altitude, numbers, ability, objective, fuel and armaments). Win or lose, the results of missions could definitely be applied to a branching story line.
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For a long time flight-sims have been out of the limelight, but recently the future has been looking bright with Star Citizen and Enemy Starfighter on the horizon. Even novelist Ernest Cline seems to be getting in on the act with his soon to be released novel "Armada" (due out July, 2014). Sadly there still isn't much in the way of new developments in the alternate history front. Regardless, I hope this new generation of dogfighting video games will ride high on VR headsets rather than crash and burn in 3-D.
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