Monday, June 2, 2014
Box art was obviously a big deal, and unlike now, where sizes have become standardized, computer games back in the day came in all sorts of rectangular shapes. Fold out front covers were one way companies increased how many screenshots, quotes and bullet points they could display. The quality of the packaging was also very important with embossed slipcases over heavy reinforced cardboard being the pinnacle of the design concept. Then there were some interesting outliers such as the aptly named Shadow of the Beast, which came in a box so huge it could easily be mistaken for a board game rather than an Amiga title (apparently the extra space was need for the T-shirt included inside). Conversely, Adventure Construction Set came in a box so slender it looked like a vinyl record case. Thief 1 and 2 were sold in a trapezoid shaped boxes, while Day of the Tentacle tried to draw attention by hitting store shelves in a box shaped like a triangular peg.