Elegy for a Dead World has to be one of only a handful of games to launch months before the announced date. For better or worse it slipped onto the Steam store last December without much fanfare. In truth it isn't really a game, so much as exercise in creative writing. While I would say it does an excellent job of inspiring would-be-storytellers, reading other people's stuff is a bit tedious. I'll echo what many have already said in that the browsing and presentation experience needs to be refined. Those issues aside, I did pen three stories, one for each of the three worlds, which I like to plug here on my blog...if you don't mind.
On a final note, I just want to mention that the achievements for this game feel a bit ridiculous. Getting 1000 commendations for no less than ten different stories about one world sound pretty much impossible. When the average story gets a couple commendations at most, I would be genuinely surprised if anyone gets one, let alone all three achievements.