The PC mod Long War overhauls the reboot experience considerably |
Unlike other mainline entries in the XCOM series, Apocalypse allows for battles in real-time with the option to adjust the speed (and even pause the action to issue orders as needed). Squads are split into six fire teams of up to six soldiers each (for a total of 36 units!). In an effort to streamline gameplay, players can issue orders to squads rather than individual units.
The air war also takes place in real time with the possibility of engagements between multiple UFOs and XCOM craft. Similar to the setting of Judge Dread, humanity has gathered into a single mega-city protected from the polluted wasteland of the outside world. The cityscape acts as a backdrop for the action, but features a number of science fiction curiosities such as skyscraper-sized hydroponic farms, a star port, and public schools that transmit knowledge directly into the brains of their students (rather than relying on things like lab work and teacher lectures).
There's some interesting fan fiction that has influenced the reboot in subtle ways |
It's important to note that the aliens are interdenominational rather than extraterrestrial this time around. Incursions happen when UFOs pour through one of several dimensional gateways floating above the city. The crux of the endgame revolves around building craft that can travel through these gates and take the fight to the aliens. From there players can launch highly destructive raids on alien facilities including UFO construction yards, incubation facilities, and other logistic centers. So, why isn't this the greatest XCOM of all time? Well, there's a couple of reasons...
Notable sci-fi artist Tim White created sculptures which regrettably are only seen in static screenshots |
XCOM: Apocalypse may have simply been too ambitious for the era in which it was created, but an opportunity exists to capitalize on it's strengths with the upcoming dystopian near-future setting of XCOM 2. If the developers can find a way to take the best aspects of both new and old, then this soon-to-be-released entry in the franchise has the potential to outshine all the rest. Good luck Commander!...I mean Firaxis.
Right...moving on... |
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