I actually like this idea a lot. Unfortunately, I finds myself wishing that the developer more fully embraced the concept. To me Dark Maus feels a bit too "Redwall" and not enough "Watership Down." If that's not clarifying things let me elaborate a bit further. Redwall is basically a series of novels about a medieval society wherein the people are replaced by anthropomorphic rodents. Watership Down is also a novel except it's about a bunch of rabbits that have (for unexplained reasons) a level of intelligence more akin to humans than other mammals. That might sound like the same basic concept, but it's a matter of approaches. In Redwall the protagonists live in a castle, eat human-like food, wield iron-age weaponry (swords, spears, bows, etc.), and generally conduct themselves in a manner that feels consistent with a medieval human society. In contrast, Watership Down is almost alien with rabbits living in simple warrens, eating grass, and using their innate weapons (teeth and claws). Additionally, they have their own religious beliefs and some unique linguistics used to express concepts from the perspective of a rabbit. To put it in video game terms one piece of media is a texture re-skin while the other is a somber thought experiment.
- Sowing needle thrusting swords
- Shirt button round shields
- Ax heads made from shaving razors
- Drinking mugs that are actually thimbles
- Blue cloaks crafted from scraps of denim
- Armor forged from tin cans and bottle caps
I could go on, but I think I've made my point. Dark Maus has all the trappings of a uniquely engaging action RPG. It just needs a bit more flourish in the form of scale appropriate enemies, environments and equipment. Add to that some Shadow of the Colossus style boss battles and the setting and gameplay would be elevated above its derivative roots. As is, it's an interesting game that doesn't quite realize its full potential.