Thursday, April 7, 2016
Iron from Ice
Certainly there's very little the player can do to change House Forester's fate. The most in-game decisions change is a few lines of dialogue here and there until the final chapter where, based on a chose made at the end of the previous chapter, the story can deviate in one of several different branching paths. Even then there's a great deal done to ensure the final outcome is basically the same. Needless to say, if you take a fatalistic outlook then you can probably derive more enjoyment from Telltale games than those who want to be masters of their own destiny.
Personally, I wouldn't mind seeing the Telltale formula grafted onto an SRPG or RTS. What they got going could enhance the fundamental gameplay of other genres in a revitalizing kind of way. As it stands though Telltale games are basically visual novels with some QTEs sprinkled in. I'm not saying that's necessarily bad, but I do think their games have the potential to be truly special. They just have to take House Forester's motto to heart.