In search of a cure for his/her illness, the drifter journeys to a remote land. There, the drifter encounters the Anubis (black jackal) entity that offers a cure in exchange for some help.Boom! It's a simple setup that can be communicated easily enough through images. From there events can become vaguer and more open to interpenetration because regardless of further story developments the player will still have a solid foundation to fall back on. As it stands though Hyper Light Drifter doesn't give the player much in the way of motivation. I guess the dudes you're fighting are bad, but weren't drifters supposed to be "seekers of knowledge," not "dispensers of justice"? Indecently, it doesn't help that what little in-game backstory there is has to be derived from the tedious task of decoding messages on monoliths hidden throughout the environment. Overall, it comes off as a beautiful mess of a video game...that should really run at 60fps rather than 30.
I'm sure some will read this and think I'm being way too harsh. These are indie games made by tiny dev teams working with an extremely limited budget. That said, the issues I mentioned in all three cases really did hamper my enjoyment of the strengths. It's especially frustrating because I can see the potential here. Each of these three titles could be proof that a small, dedicated group of artists and programmers can make one for the ages (with just a little help from the fans). As is though Kickstarter is looking more and more like an interesting experiment that ultimately isn't going to pan out.