For the second phase of the engagement things went a bit more off-script. Six Japanese armored cruisers attacked a force of three Russian pre-dreadnoughts and one armored cruiser. Two Russian pre-dreadnoughts were disabled at the cost of two Japanese armored cruisers destroyed and a further two crippled. In the actual battle none of the cruisers in the Japanese second column took serious damage, but then again they probably weren't as aggressive as in the simulation.
The third and final phase was basically a wash. The torpedo boats proved wholly ineffectual due to the limited performance of their torpedoes. No hits were made and several boats were knocked out of action by Russian gunfire. I ran this last part of the simulation twice more with more-or-less identical results. While not a true representation of the actual battle, the results do line up with the state of self-propelled explosives at that point in history. Torpedoes wouldn't come into their own until the first World War, and it wasn't until decades later still that all the kinks finally got ironed out. At Tsushima real torpedo boats were only used to finish off badly damaged Russian ships or else attempt surprise strikes under poor visibility conditions.
Thus concludes my attempts to re-create the Battle of Tsushima in a space sci-fi setting. For me it was an interesting experiment that let me get a bit more millage out of the game while waiting for updates. I hope it proved to be entertaining to read about as well.