que slo mo walk toward the camera
Of course the big question on every arm-chair duelist's lips is "who would win such a hypothetical fight?" to which the correct answer is "whichever side does the best job of maximizing their strengths while minimizing their weaknesses." You can argue and debate forever about whether a katana is better than a bastard sword, or whether harring foes with horseback archers is more effective than a flanking charge with lancers, but the simple truth is you're quibbling over clipped copper pennies when the gold and gems here are the minds and bodies of the people equipped with all that gear.
|Teacher, is this going to be on the test?|
So, which do you use and when? It depends largely on your capabilities and those of your foe. If there were a surefire technique everyone would use it, which would mean it's is no longer a guaranteed way to win. One of the basic axioms of melee combat is "every attack has a counter, and every counter can be countered.
In his treatise "The Art of War," Sun Tzu wrote "all war is based on deception," and by extrapolating that and applying it to hand-to-hand combat we can conclude that doing something an opponent isn't able to anticipate might very well be the key to victory. In other words, you don't become Miyamoto Musashi by doing what's expected. Turning your back to an opponent, even for a split second is generally considered a bad idea (for obvious reasons), but I've seen more than a few UFC fights won by doing exactly that. "Amatures!" is what many professional fencers might say not realizing that a lot of the love taps that count as hits in their sport of choice wouldn't even put a dent in the combat effectiveness of a well armored adrenaline-fulled foe. Sure, powerful attacks are slower than a quick flick or jab, but sooner or later you got to commit; though knowing when is the best time to do so, is the tricky part.
|They set us up the bomb?|
You said it, pal...
Oh well...maybe someday they'll make a sequel that cleans up all the issues that surround, what is at its core, one of the best approximations to date of face-to-face medieval combat. Maybe they'll even give it a more appropriate sounding name. Hmmm...I got it - For Justice!