Having watched some gameplay footage for the upcoming Middle-earth: Shadow of War, I've been pondering over the large number of video game developers who push their concepts out half-baked and, due to poor profit margins, never get the chance to improve on their ideas with a sequel. I'm not just talking about buggy launch titles or the whole early access scene. What I really mean is games that straight up need more to them. Let me see if I can explain a bit further by picking out a few examples from this console generation.
Dr. Sbaitso with better graphics and bit more story.
A good perspective to take during the pre-production phase for any video game dev team would be from a place of interactivity. If the answer to the question, "what do you do?" is ultimately "not much," then I think it would be wise to reconsider the approach. After all if there isn't a lot of meaningful input from the player then why not just turn the game into a novel or movie instead?