Friday, June 23, 2017
Best/Worst of Show
Very little information has been released about the game thus far. It's a 2.5D platformer with some stealth elements. Nothing remarkable, but what makes the standout is its visual direction. Rainy nights and neon lights are pretty standard fare since "Blade Runner" came out over three decades ago. However, the use of pixel art mixed with numerous foreground/background layers and enhanced lighting filters gives the game a distinct look. As far as I know, I don't think any other game has done this sort of thing before which makes The Last Night unique in its presentation. In other ways though, it might be less outstanding.
My personal hope is, if it doesn't totally vear off in its own direction, The Last Night takes inspiration from the best of the subgenre; namely Flashback and Out of This World (Another World, if you're European). The prototype version of the game, made in just six days, only takes a few minutes to finish and as such doesn't offer much insight into what a longer version of the game might be like. Another title the development team was working on, Behind Nowhere, has been postponed indefinitely. So, with only a few screenshots to go on, it's hard to garner much regarding the studio's approach to design based on that game either.
The head of development, Tim Soret, also has a somewhat checkered past going back to that whole SJW vs Gamergate controversy of 2014. Tim has since apologized for past remarks claiming that his views have changed since that time. I'd like to believe him. People are allowed to change their mind on things after all...plus I'm a strong believer in the Death of the Author philosophy when it comes to critiquing any media (not just books). That said, I doubt I'll ever get a chance to play The Last Night because I don't own an Xbox or a copy of Windows 10. Oh well...I can alway enjoy the pretty art direction via a Youtube LP or Twitch stream, I guess...