|Oddly enough nobody wears white in the actual game|
Right away I think most people will pick up on the Aliens film parallels, industrial environments infested with hostile organisms, sometimes cocooned human survivors in need of rescue, and sci-fi military hero characters representing the player(s). Like most light gun games it plays from the first person perspective. There are a few instances where players can choose from one of two paths, as well as the ability to backup via a foot pedal, but for the most part the gameplay is on-rails, shooting whatever happens to pop up in the FOV. The guns are fully automatic and have several different secondary consumable ammo types that freeze, shock, blast or burn targets. The alien creatures themselves are a purple/green mixture and come in a few different humanoid shapes. The most common has three eyes and four arms! It's possible to shoot off limbs or even the head. Combine that with the basic plot structure which features the player(s) exploring a spaceship, then a base on the planet it's orbiting around, and one can't help but wonder if Space Gun indirectly influenced the original Dead Space.
|"Watch your fire and check your targets"|
|FYI, Alien 3 had one facehugger,|
one chestburster, one xenomorph,
and no guns, Sega
Weird film to video game adaptations aside, Space Gun is the sixth and final entry in my top six arcade games list. Due to an itchy trigger finger, I never got the good ending, something I found very frustrating at the time, but in hindsight makes me respect the designers for trying to evolve the genre despite having a fairly unoriginal premise...oh and the arcade cabinet was really cool looking too.