Friday, February 15, 2019
Verdant to Brown
It was also common in those days to see games made with the express purpose of challenging a rival system-seller (i.e. a popular game exclusive to one platform). Franchises like Phantasy Star and Sonic were created by Sega in order to complete against Final Fantasy and Mario Brothers respectively. Killzone was often thought of as a game made to directly oppose Halo. To a degree this sort of think became blown out of proportion by overzealous fanboys, but the fact remains that exclusives helped sell consoles; Golden Eye on the N64, Gears of War on Xbox 360, and...well...to this day Sony maintains a number of studios that develop games only for PlayStation hardware. Naughty Dog is probably the most famous, but there are others such as Team Ico, Gorilla Games, and of course the newly formed Kojima Productions. Exclusives are what has allowed Nintendo Switch and PS4 to overshadow the Xbone in terms of Market Share. When you get down to it though, there aren't many differences between current-gen consoles. All of them are basically using similar off-the-shelf-parts found in gaming PCs. As such it seemed like exclusivity was going to become a thing of the past, and the only difference between ports would be some minor variations in graphics fidelity or operating system feature sets...that is until Epic decided to take a bite out of Steam's market share.