Thursday, August 22, 2019

All Because of an Axe

Respawn Entertainment (makers of Titanfall) released a game a little while back called Apex Legends.  It's one of those Free-to-play multiplayer titles capitalizing on the battle royale craze that is sweeping the online shooter market.  By most accounts it's a good example of the sub-genre, but there has been one big catch; the parent company of Respawn is none other than Electronic Arts.

Yup...EA, the video game publishing company that has become the embodiment of bad business practices is pulling the strings.  So, unsurprisingly after reviews had come out praising the game, the dev team decided to introduce an "event" involving pricey cosmetic DLC sold via loot boxes.  Introducing "surprise mechanics" in video games still seems to be EA's modus operandi despite all the controversy and backlash surrounding this particular monetization scheme.  Predictably, there has been a lot of community friction recently.  To say things have become ugly would be an understatement, I think.  What caught me off guard though was the development team's reaction.  After trying the "we're sorry (but not really)" approach certain employees at Respawn decided to vent their wrath on customers.  Basically, the counterattack headed by the community manager and project leader has been spearheaded by claims that the player base is being overly hostile and abusive.

It's accurate to a degree, but doesn't address the fundamental issue - exploitative  monetization practices.  Complaining about socially inept basement-dwellers being mean on twitter or reddit feels suspiciously like an attempt to deflect criticism and draw the discussion away from what started the problem to begin with.  It's also worth mentioning that some of these toxic elements are teenagers who are irate because they are being psychologically manipulated.  Are these kids being articulate when it comes to expressing frustration with being treated like idiot cash-cows?  In many cases certainly not, but in their defense they're not adults.  On the other hand, I'm pretty sure everyone working at Respawn and EA is in their 20s and 30s (if not older).  Yet, some these people who hold positions of power in a multimillion dollar corporation sink to the level of irate children when called out on their scummy behavior.  It's a sad state in that the opportunity for a grown-up conversation has been lost because of all the temper tantrums.  Sign of the times, I guess...

Of course Vince Zampella (the president of Respawn) eventually did step in and attempted to clear the air with an apology message...which failed to address the fundamental issue of quasi-gambling in-game microtransactions in any way shape or form.  Instead, the discorse is entirely framed around who's the victim here - gamers or game creators.  The truth is both are...at the hands of triple-AAA publishers like EA. 

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