Monday, November 18, 2013
From Print to Digital (Part 1)
I've mentioned the problem with video games falling into the copycat trap several times before on this blog. Basically, it comes down to making copies of a copy and feeding them back into the machine over and over so many times the desirable elements have become washed out and faded. By drawing from table-top gaming booklets, sometimes twenty or even thirty years old, we're able to see a much rawer form of design that (while lacking in polish) can still be applied to video games in this day and age. Before I dive in though I should mention that these adventures were derived from other sources too. However, given the time in which they were created it tended to be stuff like pre-CGI films and what is now nearly century old literature.
Well this is getting long so in going to break it into two parts. Look for the second half coming soon.