Bulettes and Beholders) came to be it turns out they're from outer space! In part, this ecological disaster is the fault of the ship's malfunctioning automated machines. One of the most hilarious parts of running this adventure is seeing how fantasy magic-users, barbarians, thieves and clerics deal with police robots, medical robots, janitor robots and my personal favorite a gym coach robot. Another interesting twist is a lot of the loot that can be found acts like magic items, but is actually just extremely advanced technology. A belt of levitation is really a personal zero-g field generator, a wand of death ray is actually a laser pistol, and magic suits of armor are powered exoskeletons. Needless to say any heroic explorers who make it through alive are probably going to throw off the balance of game such that it will look and feel more like Saint Row 4 than any traditional fantasy setting.
The second half of Castle Amber mostly involves journeying through the lands of Averoigne. If you've never heard of this place it's basically a patchwork amalgamation of short stories written by Clark Ashton Smith. In game terms though it really only serves as a backdrop for fetch quests as players try to gather the necessary items to free the lord of the Amber family from his ethereal imprisonment.
Whew! Well, that was a little blast from the past for you. Hope you enjoyed reading this as much as I did writing it.