|As wide as the sea, as deep as a puddle.|
It started in earnest this year with titles like Homeworld: Deserts of Kharak, XCOM 2, and Firewatch, continued to build with Slain and House of the Dying Sun, before culminating in No Man's Sky. Before I get into that game in particular though lets go back to the first half of that two part problem I just mentioned. There definitely appears to be a recent pricing strategy going on that basically boils down to figuring out how much people are willing to pay for a particular game at launch and then adding an additional 30 percent to the price tag. I want to say this is merely video game publishers padding things out for the inevitable deep-cut discounts, but truth be told traditional Steam and GoG sales have been duds as of late. The exceptions being DOOM 4 and the recent Survival Humble Bundle. Other than that though it's mostly been a paltry 20 percent off poorly reviewed flotsam.
|Slippy? Is that you?|
The golden poo of this trend has to be No Man's Sky, a full-priced title that, when played, comes across as an early access indie product hamstrung by numerous technical issues. Put simply it's a game that should have come out around Christmas for about one-third the asking price. Sure a lot of people would have been disappointed anyway, but at least then the fault would lie squarely on Sean Murray (a.k.a. Peter Molyneux 2.0) and not on Sony (who should have known better).