Sunday, January 8, 2017
At Long Last
In the first game, players take the role of a boy escorting a girl out of the crumbling stone ruins of a massive citadel. For the most part the girl is helpless but integral to progressing because she's the only person that can unlock doors. Additionally, the smoke-and-shadow inhabitants of the ruins seek to capture her on numerous occasions by bodily carrying her through portals that occasionally open up in the floor. In The Last Guardian, it's the player that has to open up new paths for Trico, though they must simultaneously depend on the beast to navigate much of the colossal architecture. On top of that the animated suits of ill-omened armor, that reside in "The Nest," capture the player (in much the same way as the girl in Ico) leaving it up to Trico to come to the rescue. Of course it isn't a one-to-one reversal, but you get the idea. There's also some Shadow of the Colossus woven into The Last Guardian, but again, things are flipped in that the colossus (Trico) is your friend and protector through most of the game rather than a beast to be slain. One might be inclined to say that the last guardian is Trico, but that assertion doesn't really hold water.