- Besieged taught me about engineering
- Factorio taught me about manufacturing
- Minecraft taught me about architecture
- Kerbal Space Program taught me about astrophysics
- Children of a Dead Earth taught me about metallurgy
It's called Zoyon Patrol, and takes place on a fictional island in the south pacific. Vaguely modeled after the Galapagos isles, the premise is you (the player) are the head of a government funded animal control center located in the only metropolitan area on the island. Sounds easy enough, right? Well, the thing is this island is home to some bizarre wildlife. Additionally, said wildlife has a tendency to intrude on human habitats. Because the native life (collectively referred to as "Zoyons") is endangered, it's your job to capture the interlopers alive and return them to their natural environment. Each time the player starts a new game he or she is asked to enter their name and choose a difficulty setting. They are then provided with a budget and time limit in which to apprehend a rogue Zoyon. Periodic phone calls by eye-witnesses will provide clues as to the type and whereabouts of the creature. The player can also send out a science team or (during daylight hours) an observation team made up of volunteers to acquire further information. The former option is more useful, but a bit more expensive than the latter for obvious reasons. An even more pricey alternative is to release a specially domesticated and trained tracking beast called the "Lempel." While it doesn't provide details on the type of Zoyon it's tracking, it will pinpoint which part of town the interloper is in quickly.